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【使用方式】根据上传的参考图生成新肖像,保持人脸特征与身份不变。
【主体】女性铠甲骑士法师位于左前景,以防御性弓步蹲伏:一只手臂向后握着带金色魔法火花的尖刺钉头锤,另一只手臂在前方撑起一面暖光描边的圆形发光盾牌
【服装造型】华丽的深色钢与皮革板甲,配奶油色与黑色相间的长款战袍
【场景背景】宏伟而破损的宫殿-大教堂大厅:高耸拱门、雕刻石柱、高大的破碎窗户,金饰大理石地面带圆形几何图案,碎石块、尘土与残骸散落;右中景是一尊由开裂灰色石板砌成、用断裂锁链捆缚的无头石像魔像,一只巨拳高举冲锋,碎石正从其身躯掉落
【灯光】魔像身后明亮拱窗带来的戏剧性逆光,盾牌与武器上的暖金魔法高光,深阴影,体积尘光
【风格质感】史诗游戏电影级写实,动态低角度广角构图,浅景深电影感,铠甲与石材纹理高细节,真实质感,16:9 宽屏,无文字、无 UI
Create a cinematic dark fantasy action scene in a ruined cathedral hall: a female armored knight-mage crouches in a defensive lunge on the left foreground, wearing ornate dark steel and leather plate armor with a long cream-and-black tabard, one arm extended behind her gripping a spiked mace or morning star crackling with golden magic sparks, the other arm braced forward behind a round glowing shield rimmed with warm light. Opposite her in the right midground is a massive headless stone golem, built from cracked gray masonry plates and bound with broken chains, charging with one huge fist raised and rubble falling from its body. Set the battle inside a grand, damaged palace-cathedral interior with towering arches, carved stone columns, tall broken windows, gold-trimmed marble floor in circular geometric patterns, scattered chunks of stone, dust, and debris. Use dramatic backlighting from a bright arched window behind the golem, warm golden magical highlights on the shield and weapon, deep shadows, volumetric dust beams, realistic textures, high-detail armor and stone, dynamic low-angle wide composition, shallow cinematic depth, epic game-cinematic realism, 16:9 widescreen, no text, no UI.